Latest Civ Game


Humankind is going after Sid Meier’s Civilization, and it’s not messing around. I watched a demo of the game last week, and I’m excited about this 4X strategy epic, due out next year on PC. My main takeaway is that Sega-owned developer Amplitude Studios is bringing fresh ideas to a format that’s long been dominated by Firaxis’ sure and steady sense of evolution. Grand historical strategy is getting the shake-up that it deserves.


Originally conceived by influential game designer Sid Meier in 1991, the Civilization franchise is still going strong. It’s one of the games establishing the 4X genre (EXplore, EXpand, EXploit. The oldest Civilization game that manages to feel timeless, thanks to a spit-and-polished pixel aesthetic, lovely animations, and deep systems that remain a central part of the series to this day. Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the test of time. Coming to PC on October 21, 2016.

The changes introduced in its second update, Brave New World, make this not just the best Civ game of all time, but one of the best video games of all time. Ten years on from its release, and with a whole new game having followed suit, Civilization V remains the pinnacle of the Civilization experience, the most ideal balance between its.

The basic template is familiar enough, but the difference is in the details. I begin with a settler unit on a hexagonal map that’s dotted with hills, forests, rivers, and special resources. I settle a city, research technologies, build units, explore, build districts, fight enemies, expand, build wonders, and try to become the most impressive civilization in the world.

But here’s where things get interesting. Instead of choosing to be a single civilization, such as the Aztecs or the Germans or the Zulu, I pick and choose from a variety of cultures through six ages of history. So, in the bronze age I can be Hittite or Egyptian or Olmec or seven others. Each of those civs has a different emphasis in terms of units and traits. One might be better at technology, another at military.

Civilization Video Game

Instead of choosing to be a single civilization, I select from a variety of cultures throughout history

So, if I choose Egyptian, I gain advantages from rivers and I build pyramids. My armies rely heavily on chariots. As the classical era begins, I’m offered another 10 new cultures, including Roman. When I make my selection, I keep all my Egyptian stuff, but I tack on the works of the Romans, such as legions, early industry, and efficient roadworks. Each of the game’s six eras offers 10 cultures, right up to the modern age.

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Strategically, I’m picking the cultures that fit my needs through history. If I’ve reached the early modern era and I’m running behind on scientific innovation, I need to make a selection that improves my position. I’m also making personal and aesthetic choices. Maybe my culture is crying out for a Mesoamerican influence, or a taste of France.

As the game progresses, my cities, my culture, and my military become a melting pot of different influences. My early charioteers survive through to later ages, but are upgraded and modernized along the way, always keeping that Egyptian feel. Ancient marvels of north Africa sit alongside the beauty of medieval European cathedrals.

By the time I’ve made my six picks, from 10 options in each era, the nature of my culture is one of many possible alternatives. Of course, my enemies, whether human or AI, are also building their own unique cultures.

“History is about the merging of cultures and civilizations,” said Amplitude’s chief creative officer, Romain de Waubert. “They are constantly blending together.” He offers, as an example, the influence of the Greeks on the Romans, and of the Romans on the Renaissance, and of all three on the Enlightenment.

The play map is pretty in a watercolor, quasi-realistic way. Cities have a clean, pleasing look about them. Decorative creatures bound among meadows where military units shift from hex to hex. And this leads us to Humankind’s combat.

Each of my armies is a combination of different units that I’ve organized throughout history according to tactical benefit. So I might have medieval cannons alongside ancient horse warriors, supported by classical phalanx and maybe a unit of Renaissance pikemen.

What Is The Latest Civ Game

Armies unspool to reveal a battlefield and individual units

In the main map, each army moves about as a single icon, but when enemy armies engage, the icon unspools upon a secondary battlefield map. This reveals the unitary make-up of each army. Terrain is also modeled in a more detailed, nuanced way than on the main map.

This takes us to a turn-based battle that looks to be influenced by X-Com. Amplitude’s Gamescom demo ended as the battle commences, so I don’t know exactly how this plays out, but I’m told that each player is given up to nine turns to try to crush the enemy. It’s certainly a change from Civ’s single-map, hexagon-based combat.

Paris-based Amplitude is best known for the Endless Space series of galactic 4X games, but according to de Waubert, Humankind is the company’s dream project. “Everything else we’ve worked on is a stepping stone to get us here,” he said.

Latest Civ Game

We’ll have more on Humankind in the months ahead, including details on systems like art, trade, culture and religion.

The bane of gamers across the world who have to get to work early next morning, the Civilization franchise is perhaps the most addictive set of games ever created. You look at the clock, and you know that you should probably go to sleep. What’s the harm in just one more turn, right? Well, before you know it, hours have passed, the birds have started chirping and the rising sun’s orange glow has begun to stream through the windows. This is a story that most Civilization players are all too painfully familiar with.

First launched nearly three decades ago in 1991, the Civilization series has since gone through 6 different iterations in the main series, with several spin offs such as 2014’s ‘Sid Meier’s Civilization: Beyond Earth’. The latest game in the main franchise, ‘Sid Meier’s: Civilization VI’, launched in 2016 and has since been treated to two expansion packs as well. Traditionally, this would be about the time when developer Firaxis Games would start work on their next title, which may very well be ‘Sid Meier’s: Civilization VII’. While it is still early days, here’s everything we know about the Civilization franchise and a potential ‘Sid Meier’s: Civilization VII’ game in the future:

Civilization 7 Plot: What is it About?

The Civilization games are a series of turn based 4X games, and currently one of the oldest ongoing video game franchises in existence. As the player, you are put in complete charge of an ancient civilization of your choosing sometime right after the dawn of the agricultural age. Every empire has its own unique backstory, strengths, weaknesses, structure and leaders. As the leader of your kingdom, you must build cities and infrastructure, cultivate food to feed your people, research new technologies, build and maintain armies, spread your religion and much more through the centuries while constantly dealing with other foreign civilizations who may, or may not be hostile to your cause.

At its core though, the story in any Civilization game is what you make of it. While every Civilization in the game has its own backstory, traditions, predilections and quirky leaders inspired from real history, the actual storyline of every single individual match of Civilization differs from player to player, and playthrough to playthrough. A player striving to win via diplomacy and political maneuvering will have a very different story to tell compared to his compatriot who might prefer to raise massive armies and obliterate everything in his path.

Civilization 7 Gameplay

The Civilization games perfectly embody the sentiment “Easy to learn, but hard to master”. Being a turn based strategy game, the player is provided a bird’s-eye macro view of the game world and tasked with ensuring the total victory of your empire on the world stage. This type of strategy game is often also referred to as a 4X game, referring to the four basic gameplay tenets of this genre – explore the world, expand your empire, exploit the available resources and exterminate your enemies.

Similar to many board games, players take turns one after the other to move their units, build new structures, generate new units, research new technologies, formulate their religious, economic and social policies and much more. The primary currencies in the Civilization games are gold and various resources such as food, livestock, iron, coal, etc. found randomly littered across the map. The player can use these resources to set up trade agreements with the other civilizations, or even gift them in exchange for political favors.

Up until ‘Sid Meier’s: Civilization IV’, the world map was divided into square grids which formed the fundamental basis for unit movement. Units could move from one square grid to another, and multiple units could be stacked on a single grid as well. However, 2010’s ‘Sid Meier’s: Civilization V’ introduced hexagonal grids for the first time ever, along with a restriction on stacking multiple units on the same grid. This was a welcome enhancement, as it allowed for more granular military strategy and movements, as well as giving the world a more organic feel.

The newest addition to the series, ‘Sid Meier’s: Civilization VI’ also utilizes the hex based grid system, but also supplements it with some sweeping changes to city development and city management. Now, certain city improvements can only be made in specific specialized districts. For example, military units can only be trained in Encampment districts whereas the Campus district is focused on science and research. This new district mechanic adds another layer of strategy to the game, as invading armies can launch targeted strikes against specific districts of a city in order to cripple its regular operations.

The technology tree in ‘Sid Meier’s: Civilization VI’ has also undergone a facelift, now with two distinct pathways – the Active Research System which is dependent on your civilization’s scientific output, and the Civics tree which oversees the civilization’s ideological and cultural progression.

If you find all this to be a tiny bit overwhelming, do not fret. All of the newer Civilization games feature a robust advisor mechanic which assigns you a personal advisor who will guide you through some of the more complex game mechanics and strategies.

Civilization 7 Developers: Who Are The People Behind It?

While initially conceived and developed by MicroProse Software, which was co-founded and led by the legendary game designer Sid Meier, every Civilization game since 1996’s ‘Sid Meier’s: Civilization II’ has been developed by US based video game developer Firaxis Games. Sid Meier continues to serve as Director of Creative Development at Firaxis. Industry behemoth 2K Games has published all Civilization games from ‘Sid Meier’s: Civilization IV’ and onwards. In all likelihood, the next Civilization game will also be developed by Firaxis Games and published by 2K Games.

New Civ Game

Civilization 7 Release Date: When And Where Can I Play It?

Sid Meier's Civilization Vi


While there has been no official confirmation yet, the Civilization franchise is so popular that a sequel is pretty much a foregone conclusion. It is not a matter of if, but rather, when. Based on recent trends, Firaxis and 2K Games tend to release a new ‘Civilization’ game every 6-7 years. For instance, Civilization 5 came out in 2010. Six years later Civilization 6 released in 2016. Which means, we should expect ‘Civilization 7′ to release sometime in 2022 or 2023.

Civilization 7 Trailer

Sid Meier's Civilization 5

Obviously Civilization 7 trailer is still some time away. In the absence of that, why not enjoy the trailer of Civilization 7.

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