Civ 6 Highlander

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Dec 18, 2020 The 734 Highlander emphasizes its role as an urban combat 'Mech, produced by the Lyran Alliance in the wake of the civil war. The Gauss Rifle has been replaced with a massive LB-X Autocannon/20, the medium lasers have been upgraded to ER Medium Lasers, the SRM-6 was upgraded to a streak version with another Streak SRM-6 launcher added, as. Robert the Bruce, Highlander and golf courses: it's Scotland in Civilization 6 If at first you don't succeed try, try and try again. This course is a little easier to play and is considered to be more suitable for occasional golfers but is still known as ‘The Wild Child’ of Kinross.

We are coming down to the wire! Just a few short days until Rise and Fall is released and we all can get our hands on the newest leaders, mechanics, and units. Before then I will do my best to get out the final Civ, the Mapuche, covered. Until then, let’s talk about Scotland!

You can see my write ups on Korea, The Netherlands, Mongolia, Chandragupta, The Cree, and Georgia here. You can see the full Scotland teaser here.

Scotland’s Unique ability is Scottish Enlightenment. Happy Cities Produce +5 Production and +5 Science. They also gain +1 Great Scientist and Engineer points per Campus/Industrial Zone. Ecstatic Cities double all these yields. This is a huge boon. It is already good to keep your cities happy, and if you are doing so, they will work for you extra hard. This will allow Scotland to quickly climb the tech tree and build things faster. Extra production means faster Wonders, which means more happiness. This goes hand in hand with their unique structure, the Golf Course. This provides a free amenity and gold. It also provides culture if adjacent to a city and further boost if next to an Entertainment Complex. A free amenity is incredibly powerful, and as such Scotland can only build one Golf Course per city. That said, the additional yields of gold and culture will help you keep up with the Civics tree, which will probably be far behind your Tech tree.

Civ 6 Scotland

Scotland’s unique unit is the Highlander. The Highlander replaces the Ranger, and gains a combat bonus when fighting on hills or in woods. The full bonus is not yet known, but the video shows off a ranged strength of 90 (it is occupying both a hill and a forest). Given that the Ranger has a ranged strength of 60, it would appear likely that the Highlanders base is at 70. Giving +10 per hill and woods. While it may not appear like a great unit at first, in reality it is exceptional. It has the ability to attack at strength of 90 if you utilize surroundings. If not, you are still likely to be able to attack with a strength of 80. The dominant unit at the time Highlanders will be relevant? Musketmen. Which have 55 melee strength and no ranged capabilities. Scotland’s Highlander army can defend admirably against an attack by the Musketman, and finish them off with superior fire power on your turn. The highlander can also move one tile faster than a Musketman, and promotes from a Scout. By the time you unlock the tech to build the Highlander, Scouts will be dirt cheap. If you economy is in the right place, you can easily churn out Scouts in preparation, and then promote them all when Rifling has been researched. The downside to them is that they have the Recon promotion tree. Meaning few combat bonuses when fighting, and they cannot promote to the Infantry unit. That said, this unit is incredible.

Robert the Bruce’s unique ability is Bannockburn. They can declare a War of Liberation after unlocking the Defensive Tactics Civic instead of the Diplomatic Service Civic. Which is the difference between the Classical Era and the Renaissance Era. They also gain +100 production and +2 movement for the first 10 turns of the war. Scotland will be a powerhouse when liberating city states, or attacking aggressive civ’s that have conquered their neighbors. The best part? You don’t have to actually liberate the cities you take. Of course, if you don’t, the world will hate you.

Scotland looks like a fantastic Civ. They excel at Production and Science and make them poised as an excellent Space Race candidate. Not because of their insane outputs, like Korea, but because they have the infrastructure to back it up. Scotland will make the use of most all terrains, but cities near hills and woods will be especially defensive once the Highlander comes into play. TSL maps will be very tricky. They will naturally start off north of London and be hard pressed to expand. Fortunately neither England or Scotland has any early game bonus, so they will be on even footing when they inevitably go to war. Yet with Scotland’s Production, they should be able to curve ahead of England Production wise. Provided they are happy. After that, the world is their oyster. They will need sailing to get anywhere, but can thrive on any part of the map. They will have to watch out for Norway and The Netherlands as the Scottish Navy will be nothing to boast about.

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Scotland is my hands down pick to play first when Rise and Fall launches this week. Stay tuned for the Mapuche, and who are you most excited to play in Civilization 6 Rise and Fall?

July 9, 1905 – January 19, 1990
Raised in Savannah, Tennessee

When SNCC began its with relationship Myles Horton in 1961, they drew on someone with decades of experience in training activists. As founder and director of the Highlander Folk School (today known as the Highlander Center for Research and Education), Horton trained activists of both the Labor Movement and the Civil Rights Movement. SNCC had its earliest voter registration training sessions at Highlander.

Born in 1905 in the Appalachian community of Savannah, Tennessee, Horton’s family was poor but socially active. The family, and through them Myles Horton, shared a deep antipathy toward exploitation with many people in Applachia: “My first feeling about the wage system was that it was very unjust for somebody to have to work so hard and get so little, and for somebody else to have so much.”

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Horton left home at 15 to get a high school education while also working as a laborer. After high school, he completed undergraduate studies at Cumberland University. He also taught as a Vacation Bible School teacher with the Presbyterian Church. At one point in class, he asked the participating rural workers what their lives were like, and he listened to them intently. This reflected an approach to education that was a guiding principle throughout his life: education wasn’t exclusively about giving information to people but also about discovering a perspective with them. This would greatly influence SNCC’s approach to organizing.

Civ 6 Highlander 2

That kind of principle had inspired Horton to establish the Highlander Folk School in the fall of 1932. Having investigated the folk high schools for rural workers while in Denmark in 1920, Horton sought help among his network of mentors in the United States to start a similar program in the foothills of Tennessee. It was not welcomed by the state. After decades of hostility including intense red-baiting, the state of Tennessee finally revoked Highlander’s license in 1961 and seized its property in Monteagle.

Nonetheless, reopening Highlander in Knoxville as a research and educational center, Horton continued his efforts at providing a critical training base for activists. He sought out activists already agitating for desegregation and other civil rights. For SNCC’s Bob Moses, Curtis Hayes, Sam Block, and Hollis Watkins, who arrived for training in 1962, Highlander was a critical beginning in registering Mississippi’s voters. Horton also helped COFO organize Freedom Schools in Mississippi.

Horton was radical in his concern for the poor and that concern led him directly into involvement with the Civil Rights Movement. Even before SNCC activists began their relationship, Martin Luther King, Septima Clark and Rosa Parks had established relationships and involvement with Horton and Highlander.

Myles Horton (second from the left) at a Highlander meeting, August 31, 1957, Nashville Public Library Digital Collections

At the end of one training workshop session, Horton reminded the SNCC activists to find the balance between challenge and respect. A Delta farmer had concrete fears behind his reluctance to vote, but Horton encouraged SNCC field secretaries to respect that fear and then challenge him. Another workshop attendee counseled them to “go to their homes, eat with them, talk the language they talk…then go into your talk about the vote.”

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The thing about Highlander was that the real answers never came from Highlander but from the activists themselves who went there. At the end of their training session under Horton, the SNCC activists devised their own plans for entering into and mobilizing communities in the Magnolia State. The style and success of the organizing was their own, but it didn’t come from out of nowhere. It was informed by their encounter with organizing methods like Horton’s. Without such methods, communities would have been led by SNCC, instead of leading the way themselves.

Sources

Scotland

Civ 6 War Of Liberation

Myles Horton with Judith Kohl and Herbert Kohl, The Long Haul: An Autobiography (New York: Teachers College Press, 1998).

Civ 6 Highlander Game

Myles Horton, The Myles Horton Reader: Education for Social Change, edited by Dale Jacobs (Knoxville: The University of Tennessee Press, 2003).

Aimee Isgrig Horton, The Highlander Folk School: A History of its Major Programs, 1932-1961 (New York: Carlson Publishing Inc., 1971).

Civ 6 Highlander Release

Aldon Morris, The Origins of the Civil Rights Movement: Black Communities Organizing for Social Change (New York: The Free Press, 1984).